I can remove the need for the conveyor belt mod and do it all with pistons but then I'd have to work out all the piston timing issues. I can think of equally complicated designs. I'm sure there are smaller and less complicated ways of achieveing the same result but none of the simpler designs I tried worked. Item I/O is handled by Refined Storage but could easily be replaced with Integrated Tunnels or any other item transport.This mod cannot work without Integrated Dynamics so I highly recommend you learn about Integrated Dynamics before continuing on this page. If fluid is found a signal is sent via the other redstone writer to reset the squeezer. Integrated Tunnels is an add-on to Integrated Dynamics which adds pipes for automatically transporting energy, items, and fluids through your Logic Networks. The fluid reader checks if the drying basin has fluid.The conveyor belts take the wolf back up into position where it can fall onto the squeezer again.CraftTweaker Documentation Menu Visit GithubSupport on PatreonJoin the Discord Version:1.121.141.151. The piston fires on a delay (redstone repeater max setting), otherwise it would fire too fast and the wolf would fall inside the mechanism. Functions as Squeezebox replacement with Logitech Media Server (LMS) moOde Audio ( ) Same as Volumio without TIDAL and Qobuz integration Recommended for advanced users Other Options: S/PDIF (Coax) Input Only No streaming functionality, the device functions as DAC only. Squeezer - CraftTweaker Documentation Documentation for the CraftTweaker Minecraft mod, information on how to use the ZenScript language and a central wiki for mods that rely on it. If the wolf is there then a redstone writer causes the piston to fire pushing the wolf onto the conveyor belt system. The entity reader checks if the wolf is on top of the squeezer. Here's how it works (this isn't meant to be a tutorial): A sitting wolf seemed to always hit the middle. I tried sheep and pigs but they were unreliable at depressing the squeezer. Blocks (I used glass to see what I was doing, any will do).Speaking of automating the manual squeezer, it can be done but I think it's a little bit insane how much work it took to find a design. Plus it would avoid people needing to create overly complex Rube Goldberg machines to automate the manual squeezer. That should still allow plenty of time for people to get their jumping exercise in while having a goal to work towards in the form of an automatic machine. Throw in a good RF per log cost so it will take a little bit more than a couple of the included generators to power it. For example require Menril Logs combined with Eye of Ender or something. But for mid/late game I feel like there needs to be a more automation friendly squeezer. I loaded into creative to verify all the battery combinations, and none of them worked (100k, 400k, 1.6m, with or without rf). The recipe loads in JEI, but when added to a crafting table it is not actually craftable. They can be combined to hold up to 655,360,000 RF in a single Battery.For early game the low tech manual squeezer seems absolutely fine. The recipe for the integrated dynamics mechanical squeezer does not work. Sneaking and right clicking with it while not targeting a block toggles auto-supply mode, allowing the battery to fill items held in the player's hands with its stored RF.Įnergy Batteries can be combined in any crafting grid, combining their maximum capacity and stored RF. Providing it with a redstone signal enables it to output its energy. It can be placed in the world to store Redstone Flux. The Energy Battery is a machine added by Integrated Dynamics. Place in crafting grid with other Energy Batteries to increase capacity.
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